He continues to be involved as a design consultant for the entertainment, toy, and automotive industries. He has also done design work for the automotive companies, BMW and Toyota. Outside of the film industry, Neville has designed and sculpted toys for the companies of Mattel and Jakks Pacific. He also collaborated with Rhythm & Hues on the two X-Men sequels, X2 and X-Men: The Last Stand. Neville has been a concept designer and illustrator on such films as Planet of the Apes, Minority Report, and The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. He is currently working on Green Lantern and Spiderman 4. He was previously the lead creature designer on the 2008 film Cloverfield, Lead Creature designer for James Cameron’s AVATAR, and has just finished the specialty costume and Helmet designs for Tron Legacy. He served as the lead creature/character designer on 2009's Star Trek. Neville Page is a concept designer in the entertainment industry. Sze is also trained in character design, traditional painting, sculpting, Chinese classical dance, Tribal Fusion belly dance, classical piano and violin.Īt Siggraph, Sze will demonstrate hair sculpting techniques and workflow using new brushes and topology techniques as well as technical aspects for facial animation using an exciting new brush in ZBrush 4. Past projects include: Fable 2, Bunny for Simpson Trailer, Viral Carrie and Bowman for Empire Earth Antonia for Everquest II Aeon Flux Female Pedestrian for Prototype Blur’s Short Gentlemen’s Duel and Gopher Broke. For the past 8 years, she has implemented and managed the character modeling pipeline and created many heroines for numerous game cinematics including: Lara Croft for Tomb Raider Underworld Beatrice for Dante Inferno Anders and Sebrina for Halo Wars Twilek, Jedi Consular and Bounty Hunter’s Head for Star Wars Dark Elf Sorceress for Warhammer Emmera, Lyra and Cabalist for Hellgate Keira for Conan. She started computer graphics in 1997 and graduated with a master degree in Art. Sze Jones is a character artist that specializes in Heroine character creation for game cinematics. Other lecture highlights include an in-depth look at Zack's character design work flow, and his personal tips and approaches for asset creation. Utilizing the multi-dimensional power of ZBrush this one of a kind endeavor includes a sculpted novel storyline, instant downloads of digital assets, and fully painted traditional maquettes. #Zbrush central download#Recently he began creating and distributing advanced, one of a kind training tools available for purchase and instant download via At this year's Siggraph Zack will be presenting several works from his transmedia creation “Adaboy”. In addition to lecturing at universities across the US and abroad, Zack has headed several workshops and training seminars at leading industry companies. Zack also has a passion for teaching and training digital artists. #Zbrush central free#His studio has worked on the development of several feature films and video games with a recent client list that includes Disney Interactive, Scott Free Productions, SCEA, Walt Disney Imagineering, Snoot Entertainment, Hasbro, and Paramount Pictures. In 2005, with a commitment to driving the industry forward, he opened Zack Petroc Studios, offering services from character design and digital maquettes, to final production models. Opening up a world of options in comparison to clay design maquette sculpting.Īt the forefront of his field, Zack Petroc continues to develop new techniques that redefine how digital tools impact the art and design of story telling. Stimulating creative choices based on natural anatomical deformation. By using various layers/morphs, contact points and the newest features of ZBrush 4, he will show how you can start thinking about movement and functionality during the design process. Involving movement and motion into the design process. Jelmer will be covering Functional Creature Design at Siggraph. Jelmer has brought his unswerving dedication to producing high quality artwork to every position he has held, at studios such as MPC, Image Engine, and Prime Focus. Joe: The Rise of Cobra', and creature design and development on 'Journey to the Center of the Earth'. His most recent endeavours were prominently featured in the critically acclaimed 'District 9', with other credits including character modeling on ''G.I. Besides his work in visual effects, Jelmer has provided his services as a creature designer to various projects. Jelmer Boskma is a freelance visual effects artist working in the television and film industry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |